Visual Studio plug ins causing Rider to fail builds?
Latest Unreal 5.5.4
Latest Visual Studio Community 2022
Latest Rider
Followed all instructions to get Unreal + Visual Studio going first so all MS C++ and game dev etc stuff are installed properly.
Open Visual Studio and it opens its “requirements checker” page which I promptly used to try and get all GREEN dots… turn on plug in etc.
Apparently that which makes Visual Studio happy… makes Rider very unhappy… vice versa.
When attempting to build this project with Rider - I would get failed builds with error on Visual studio Tools set to “true” in the urproject file… when i disable this then the project would build fine….
So in short - disable ALL VS code plug ins…and enable only RiderLink…
Also must set CLI tools for Rider to DOT NET 8.3.00 or else it defaults to latest 9 and it doesn’t like doing things…
Is there a single page flow page - that explains all this and has clear instructions that dont break for first timers ? There’s too many variables you can make mistakes on… and might chase away people trying Rider for the first time…
Cheers
TJ
Please sign in to leave a comment.
Hello,
Would you mind trying to set the "MSBuild version" setting in "File | Settings | Build, Execution, Deployment | Toolset and Build" to the MSBuild from Visual Studio installation folder and see if that helps?
If that doesn't help, I would appreciate it if you could share more details about build failure. What the error does build produce?
Meantime, you might find this article helpful: SUPPORT-A-311 Visual Studio license for Unreal Engine development in Rider
Hope to hear from you soon.