Unreal Engine 5.4.4 C++ Project in Rider – "Some Platforms were skipped due to invalid SDK setup: Mac, iOS"

Hello Rider Community,

I’m currently experiencing an issue with Unreal Engine 5.4.4 on my Mac. Here are my system details:

  • macOS version: 15.7
  • Chip: M3
  • Rider version: JetBrains Rider 2025.2.2 (aarch64)
  • Xcode version: 26

I created a new C++ Unreal Engine project and attempted to open it in Rider. However, I receive the following warning:

“Some Platforms were skipped due to invalid SDK setup: Mac, iOS.”

I have verified that Xcode is installed correctly and is functioning normally. I have also ensured that the command-line tools are set to Xcode 26. Despite this, Rider still reports the SDK setup as invalid for both Mac and iOS platforms.

Could anyone provide guidance on what might be causing this issue and how to properly configure Rider to recognize the Mac and iOS SDKs for Unreal Engine 5.4.4 projects?

Thank you in advance for your help!

Best regards

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1 comment

Bingrifuyue,

This is a known Unreal Build Tool issue that should be fixed in UE 5.7 (fixed in Commit fd7f462). If you are using prebuilt UE version from Epic Games Launcher and cannot rebuilt UBT with this commit, please refer to XCode update on Mac OS breaks build process UE 5.6 for possible workarounds for this issue.

 

 

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