nuget: restore all packages in solution

rider suck at [nuget: restore all packages in solution]
 

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7 comments

Hello,

Thank you for contacting Rider support. We are sorry to hear that you encounter such a problem.

Would you mind sharing additional information as described below?

  • Do I understand correct, it happens shortly after opening a project and never finishes?
  • Enable the “NugetAll” and “SolutionBuilder” trace scenario via Help | Diagnostic Tools | Choose Trace Scenarios;
  • Close Rider;
  • Clear everything from the %LOCALAPPDATA%\JetBrains\Rider2025.2\log folder;
  • Launch Rider to get the welcome screen;
  • Select Configure | Settings | Keymap and find the shortcut for the “Find Action” action:

  • Close the settings dialog and invoke that action using the found shortcut;
  • Type and select “Profile Backend with Timeline”;
  • Open the affected project so that the issue reproduces;
  • Wait for 5 minutes;
  • Select Help | Diagnostic Tools | Backend: Stop Profiling;
  • Select Help | Diagnostic Tools | Collect Backend Thread Dumps;
  • Select Help | Collect Logs and Diagnostic Data;
  • Share the Timeline snapshot generated and the logs archive. You can access it from the Notifications tool window:

Please, upload files to the Upload Service and let me know the Upload ID.

Hope to hear from you soon. Have a nice day!

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Upload id: 2025_10_28_4sw2gDwce9C8rVD62gZTao (file: rider-logs-20251028-204455699474334191749955.zip)

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Thank you!

Would you mind verifying if switching the setting File | Settings | Build, Execution, Deployment | NuGet | PackageReference Restore Engine to Embedded helps?

Meantime, please tell me, is there anything non-typical to common Unreal Engine project you have in your project structure? Do you have any extra .Net projects in your Unreal Engine project? Are there by chance extra .csproj/.sln/.uproject files lying in the same directory?)

Also, that would be helpful if you could confirm whether the issue reproduces with a newly created project (for e.g. FirstPersonShooter), and whether the issue reproduces when you open {yourProjectName}.sln instead of {yourProjectName}.uproject.

Hope to hear from you soon!

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Dmitry Kazantsev  Hi, ihave   found the issue
rider use system DotNET by default, and i installed DotNET 10 some days ago(VS 2026 requires 10)
today, i switch DotNET to 8, it works; i think rider should use the embbed DotNET in UE4/5 project by default, like VS,

 

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Thank you for sharing your experience with us. Unfortunately, I wasn't able to reproduce the issue on my side. I am glad to hear the solution was found. 

Normally Unreal Engine projects load and build just fine with the system dotnet, but yes, using the dotnet bundled with UE is totally fine. The issue could be caused by non-fully supported .Net 10. Now the issue should not occur anymore with Rider 2025.3. If you could give it a try and confirm the issue doesn't persist, that would be great. 

Have a nice day!

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after update to Rider 2025.3 and reset to system dotnet, rider works well. 

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