Failed to build RiderLink plugin unreal engine 5.6
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300 win-x64
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\moatz\AppData\Local\Temp\UnrealLink\Kirypim\RiderLink.uplugin -Package=C:\Users\moatz\AppData\Local\Temp\UnrealLink\Malevez
Initializing script modules...
Total script module initialization time: 0.41 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands...
Copying 414 file(s) using max 64 thread(s)
Reading plugin from C:\Users\moatz\AppData\Local\Temp\UnrealLink\Malevez\HostProject\Plugins\RiderLink\RiderLink.uplugin...
Building plugin for host platforms: Win64
Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\moatz\AppData\Local\Temp\UnrealLink\Malevez\HostProject\HostProject.uproject" -plugin="C:\Users\moatz\AppData\Local\Temp\UnrealLink\Malevez\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\Users\moatz\AppData\Local\Temp\UnrealLink\Malevez\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\moatz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\moatz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-UnrealEditor-Win64-Development.txt
Unhandled exception: ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.ArgumentNullException.Throw(String paramName)
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
at UnrealBuildTool.ModuleRules.IsValidForTarget(Type moduleType, ReadOnlyTargetRules targetRules, String& invalidReason)
at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger)
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger)
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger)
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger)
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter)
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)
Result: Failed (OtherCompilationError)
Total execution time: 4.08 seconds
Took 4.17s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\moatz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 5s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
Failed to build RiderLink plugin for C:\Program Files\Epic Games\UE_5.6
Failed to build RiderLink plugin
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Hello Moatztogo,
Thank you for contacting Rider support.
I suppose you encountered this known issue: RIDER-125943 RiderLink prevents users from detecting issues in their UE environment.
Please, check the workaround described on the issue page.
If that doesn't help, please tell me.
Have a nice day!