[Rider for Unreal] Debugging flag-type enum values

I am trying to debug some of my code, and need to know which EObjectFlag values my object got assigned.

Unfortunately, Rider only shows the raw value in the debugger window:

Whereas Visual Studio would show the individual enum flag values that make up this value:

I am running UE4.25, have Rider for Unreal 2020.1.2 and have all Rider plugins installed and enabled. Did I miss something or is this feature not implemented yet?

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Hello,

This is not implemented yet, the tracking issue is https://youtrack.jetbrains.com/issue/RIDER-43734

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