Firstly, rider is so great and i like it. when I used to code on unity, it makes me so efficiently.
Nowadays I try to use rider for ue on a huge and old version project as follows:
1. Unreal version 4.18(less than 4.20)
2. Total uasset num: 120 thousand, it takes too long to process file(backend.log displays so many exceptions), almost more than ten hours.
3. Sometimes the cache will be broken and cache again.
Can you give me some feedback to handle it or a switch disable the uasset processing?
Maybe i just want to use it for code navigation instead of blueprint support.
Hope to get a reply and i don't want to miss it.