Rider For Unreal Engine: takes too long to index uasset

Firstly, rider is so great and i like it. when I used to code on unity, it makes me so efficiently.

Nowadays I try to use rider for ue on a huge and old version project as follows:

1. Unreal version 4.18(less than 4.20)

2. Total uasset num: 120 thousand, it takes too long to process file(backend.log displays so many exceptions), almost more than ten hours.

3. Sometimes the cache will be broken and cache again.

Can you give me some feedback to handle it  or a switch disable the uasset processing?

Maybe i just want to use it for code navigation instead of blueprint support.

Hope to get a reply and i don't want to miss it.

1 comment
Comment actions Permalink

Hi! 


Thank you for contacting Rider Support.
Could you please reproduce the issue and collect the full log bundle using the following instructions so we could take a closer look at the case? backend.log is the most needed in this case. 

You can create a new support request or YouTrack issue via  `Help | Contact support` or `Help | Report a bug` to add logs privately. 

Also, we would appreciate if you could share the project where you have this issue with us. We can sign NDA if necessary, but it takes some time.  

Thank you in advance and have a great day!

0

Please sign in to leave a comment.