Rider for Unreal does not detect _getUObject() syntax

As the title says, Rider currently detects the _getUObject Interface function to be an error.  Not sure how to get it to ignore this particular function, but thought I'd mention it.

For instance:

MakeUniqueObjectName(_getUObject()->GetWorld(), UParticleSystemComponent::StaticClass());
1 comment
Comment actions Permalink

Hi,

Thank you for reporting the issue. 

I've created a ticket in YouTrack: https://youtrack.jetbrains.com/issue/RSCPP-30931. You can "Watch" the issue to receive the status updates.

0

Please sign in to leave a comment.