Rider for Unreal does not detect _getUObject() syntax
As the title says, Rider currently detects the _getUObject Interface function to be an error. Not sure how to get it to ignore this particular function, but thought I'd mention it.
For instance:
MakeUniqueObjectName(_getUObject()->GetWorld(), UParticleSystemComponent::StaticClass());
Please sign in to leave a comment.
Hi,
Thank you for reporting the issue.
I've created a ticket in YouTrack: https://youtrack.jetbrains.com/issue/RSCPP-30931. You can "Watch" the issue to receive the status updates.