How do I prevent Rider from treating any folder called Editor as a special case for a Unity project?

If I decide to have a namespace in a Unity that includes the word Editor then Rider decides this is a special folder, now appended with (Editor), and then proceeds to tell me it can no longer resolve symbols in that namespace

How do I prevent this from happening?
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Hello,
According to Unity Editor is indeed a special folder and can be located anywhere and should be treated special way. Moreover, the location of this folder affects when it is compiled. So Rider behaves according to it.
Would be nice to be able to configure that behaviour in Rider but I guess the easiest option is just to rename it.