Missing Unreal platforms in build configuration dropdown
In Visual Studio and in Unreal Editor I see multiple platforms that do not show up in Rider. In Rider, all I see is Win64 and HoloLens, but in the other contexts I see consoles we're licensed for, Android, etc. How can I make more of these show up in Rider for Unreal so that I can iterate on these as well?
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Hello Jorgen,
Currently, Rider can hide some currently unsupported configurations when working with uproject (you can follow RIDER-63063 to monitor progress).
However, these platforms should show up when working/opening the project via sln. You should see the same list of platforms you see in VS. If this is not the case, please let us know.