Forced Private Start and Struct Name is not valid at this point
Answered
I think the error alert telling me to put private void Start is nonsense. It also complains Vector3 is Struct Name is not valid is also nonsense
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices.ComTypes;
using UnityEngine;
using UnityEngine.coremodule;
private void Start()
{
for (var i=0;i<col*row;i++)
{
var a = ts.instance();
a.position = Vector3(xst + xs * i % row, yst + ys * (int) (i / col));
}
}
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Hello, speaking of inspection about modifier, it can be set up. As for Vector3, is it possible to share a sample solution, using which we could check it properly on our side? Thank you in advance!