can't turn on unreal editor with rider

hello . I opened uproject by rider and it build successfully.

But all my project can't run because of missing shader

 

Unreal 5.0.2

Rider 2022.1.2

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Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6481] Missing global shader FBinkDrawICtCpPS's permutation 0, Please make sure cooking was successful.

Blaster_Win64_DebugGame!VerifyGlobalShaders()
Blaster_Win64_DebugGame!CompileGlobalShaderMap()
Blaster_Win64_DebugGame!FEngineLoop::PreInitPreStartupScreen()
Blaster_Win64_DebugGame!GuardedMain()
Blaster_Win64_DebugGame!GuardedMainWrapper()
Blaster_Win64_DebugGame!LaunchWindowsStartup()
Blaster_Win64_DebugGame!WinMain()
Blaster_Win64_DebugGame!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Hello Huiyu06078,

It seems like this issue is not related to Rider but there is a problem with a shader you are trying to use.

Please make sure you are trying to run the intended target (development editor/game). If this is the case, could you check if the location of the shader is correct (e.g. wrong SourceFilename in IMPLEMENT_SHADER_TYPE), try to cook the project and launch your project again?

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