[Linux] UE5 Breakpoint will not currently be hit

Hi! I'm unable to set breakpoints for my own modules. This may be a duplicate of this thread but my setup is somewhat different so I decided to make a new thread. I'm using UE5.1 built from source ( one you get with "Make Installed Build Linux" script ), Gentoo Linux and Rider 2022.2.3. I can build and run a project, I can set engine breakpoints and they work just fine but breakpoints in the game module refuse to cooperate. 

By the way, to get engine breakpoints to work properly I had use settings set target.source-map ( version with two paths and not * ) mentioned in this thread.  Without this, even though Rider UI was indexing and displaying correct engine, breakpoints would only register for the original git sources.

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Looks like this bug has been already fixed in 2022.3. RIDER-77187

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