Rider for UE game development.

Based on my experience, I have encountered the following problems:
Perforce plugin - just doesn't work on big projects. Using the git on large projects where there are a bunch of binaries is a pain.
There are no plugins for debugging consoles, like Xbox and Play Station.

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4 comments

Hey B Lysychenko,

Thank you for reaching Rider forum! 

As for the perforce, could you please elaborate on the issue more? Could you please provide clear steps to reproduce? Is it possible to provide details on the projects's size? Amount of files? 

As for the consoles, integration with consoles is indeed one of the top priority tasks for JetBrains Rider team. And Nintendo Switch case, for example, is already in active investigation and development. Unfortunately, with PS4/5 the situation is not progressing really. To integrate with the console, we need an access to Sony SDK and devkits. The communication with their team on the corresponding NDA is stuck now. Sony recommends companies who are interested in such integration contact them and inform about it. We are doing our best to move forward with this, but I can't give you any estimation for now, as the situation is not clear to us.

Looking forward to hearing from you soon.

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VCS refresh takes ~20 minutes

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Steps to reproduce: 
1. Connect to a repository with a huge amount of files. 
2. Pay attention to the very slow work of vcs

p4v works fine with eny number of file. Perhaps the metter is that it does not call "reconcile offline work" for all files in repository 

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Hello,

Thank you for the info. 

Please collect the following information:

Please share large files via https://uploads.jetbrains.com/ form or create a new issue on our YouTrack for investigation.

Thank you in advance and have a great day!

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