Is there a 'Remote Windows Debugger' for Unreal Projects (or general c++ ones)?
In Visual Studio, together with the standalone Visual Studio Remote Debugger, it is pretty simple to debug deployed application or UE4 project on another machine, even no dev environment is setup on target machine. However in Rider what I can only find is SSH remote debug. The lack of this feature makes it pretty difficult to debug issues happens on artists' computer. Or did I miss something important about this?
Thanks for any idea.
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Thank you for contacting Rider support.
Regrettably, remote debugging is not supported for UE or C++ projects yet.
I created [this](https://youtrack.jetbrains.com/issue/RIDER-86813/Unreal-Engine-remote-debug-support-between-same-OS-machines) feature request for that. We would appreciate it if you could upvote this issue to demonstrate your interest.
Should you have any other questions or difficulties, please let me know.
Have a nice day!