rider link issues with unreal engine 5

Hello,

I am brand new to rider,  I haven't gotten it working yet with unreal engine 5.

When I attempt to build the solution I get the following error:

 

Running AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\jammer42777\AppData\Local\Temp\UnrealLink\Jaxyzyq\RiderLink.uplugin -Package=C:\Users\jammer42777\AppData\Local\Temp\UnrealLink\Pecovar
Log location: C:\Users\jammer42777\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
Copying 387 file(s) using max 64 thread(s)
Reading plugin from C:\Users\jammer42777\AppData\Local\Temp\UnrealLink\Pecovar\HostProject\Plugins\RiderLink\RiderLink.uplugin...
Building plugin for host platforms: Win64
Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe UnrealEditor Win64 Development -Project=C:\Users\jammer42777\AppData\Local\Temp\UnrealLink\Pecovar\HostProject\HostProject.uproject -plugin=C:\Users\jammer42777\AppData\Local\Temp\UnrealLink\Pecovar\HostProject\Plugins\RiderLink\RiderLink.uplugin -iwyu -noubtmakefiles -manifest=C:\Users\jammer42777\AppData\Local\Temp\UnrealLink\Pecovar\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml -nohotreload -log="C:\Users\jammer42777\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\jammer42777\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-UnrealEditor-Win64-Development.txt
ERROR: Unable to find module 'DazToUnreal' referenced by C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\UE5.0-win\DazToUnreal\DazToUnreal.uplugin
Took 2.8569937s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\jammer42777\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
Updating environment variables set by a Turnkey sub-process
The system cannot find the path specified.
The system cannot find the path specified.
Failed to patch RiderLink.uplugin
Failed to set `EnableByDefault` to true in RiderLink.uplugin
You need to manually enable RiderLink in UnrealEditor

 

Riderlink is already enabled, is there anything else that I can do?

Thank you for your help in advance,

--Joshua

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2 comments

Hello Joshua Garvin,

Unreal Build Tool log should contain more information about this build issue. Would you mind checking the contents of C:\Users\jammer42777\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-UnrealEditor-Win64-Development.txt ?

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