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Tao Sun
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August 24, 2026 12:12
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Edited
July 17, 2025 08:40
Draer10 The shortcut should conflict with the Structrual Navigation feature. In Settings | Editor | General | Typing Assistance.Disable this function or assign a new shortcut to Unindent Line on Se...
Community
General Discussion
The unindent shortcut doesn't work when my cursor is at the end of the line? How to adjust it?
0 votes
Created
July 17, 2025 06:17
It's possible to achieve with the IntelliJ Platform integrated Velocity template engine. In Settings | Editor | File Templates | Other Languages, create a new file template as below.using Some.Exam...
Community
General Discussion
File template with a variable in file name
0 votes
Created
July 16, 2025 08:07
Could you please try to force to uninstall RiderLink from UE? Delete the plugin from the Engine/Game folder.Then reinstall the plugin from the IDE side. In Settings | Languages & Frameworks | Unrea...
Community
General Discussion
Can't install RiderLink on macos sonoma and xcode 15.4 (<cstdio> tried including <stdio.h> but didn't find libc++'s <stdio.h> header)
0 votes
Created
July 02, 2025 03:35
You should have a check with your .csproj declaration.In the Plugin.AudioRecorder (iOS).csproj, Project Reference was added with incorrect relative paths. Escape characters should not been added he...
Community
General Discussion
Rider produces different output from dotnet
0 votes
Created
May 26, 2025 11:28
I checked my previous response, you should use <TargetFrameworks>net8.0;net8.0-ios</TargetFrameworks>but not <TargetFramework>net8.0;net8.0-ios</TargetFramework>in the PCL project to prevent the bu...
Community
General Discussion
Rider produces different output from dotnet
0 votes
Created
May 14, 2025 15:39
In Settings | Languages & Frameworks | Unity Engine, the setting “Automatically refresh assets in Unity” is enabled by default. You could try to disable it. Does it help in your situation?
Community
General Discussion
Processing .meta files when Unity assets changed, and the code editor will not work entil finishing all the crazy processing
0 votes
Edited
May 01, 2025 16:54
Simon Giddings Hi, I'm waiting for our developer response. It's better if you can try with the latest Rider release to prevent any potential issues. I found two possible solutions to this problem: ...
Community
General Discussion
Rider produces different output from dotnet
0 votes
Created
April 14, 2025 08:42
Hi Simon Giddings , I found a similar problem on our bug tracker as yours. RIDER-116616 .NET MAUI Blazor Can't be debugged, due to a build error (NETSDK1005) which is only produced in Rider.Could y...
Community
General Discussion
Rider produces different output from dotnet
0 votes
Created
April 14, 2025 06:53
What's the build error message in your project? It might be a problem with your setup. You can paste the error here and I will check further.
Community
General Discussion
Rider produces different output from dotnet
0 votes
Created
April 14, 2025 04:18
rjs What's your application type? User-unhandled exceptions could not be handled in the Mono process (Unity). You could share a sample application shows the debugger issue, and I will try to invest...
Community
General Discussion
"Possible 'System.NullReferenceException'" is not working anymore.
0 votes
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