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Tom Kidder
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14
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November 27, 2024 21:46
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February 22, 2024 16:43
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Created
July 24, 2024 17:14
Hi Dmitry – yes after packaging the game then running the Game target from Rider works!
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General Discussion
[Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
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Created
July 10, 2024 18:41
Hi Dmitry,1) I'm away from my Desktop right now but I'm sure there is some version difference. I think this should not be an issue with RiderLink not in VCS though?2) Yes, RiderLink is definitely n...
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General Discussion
[Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
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Created
July 09, 2024 01:02
Also here is my uproject file if that helps: Upload id: 2024_07_08_cKcqWNoUno1KhqZbkxKwTQ (file: Exorcism.uproject)A couple other things I tried1) Re-installing Rider.2) In Settings > Language and ...
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General Discussion
[Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
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Created
July 08, 2024 23:34
This seems to be happening again and I have no idea why. I noticed that when deleting the uplugin file, Rider now generates the uplugin file in the engine directory instead of the project file, ie:...
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General Discussion
[Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
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Created
July 03, 2024 17:14
Ah, I made a dumb mistake. I looked through my commits and realized I updated the Rider uplugin version on Windows and this is what broke it for mac. I reverted the version change.Thank you for you...
Community
General Discussion
[Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
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Created
July 02, 2024 17:56
Hi Dmitry,Thanks. I've tried those steps, but unfortunately get a cannot compile issue on 2) when trying to launch project via Unreal Editor: “Exorcism could not be compiled. Try rebuilding from so...
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General Discussion
[Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
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Created
May 23, 2024 16:02
Thanks – I had updated minor version but reinstalled to get the latest major version and this fixed it.
Community
General Discussion
All UE_LOG symbols on Mac have error "Cannot resolve symbol 'remove_reference_t'" (but can build fine)
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Created
May 21, 2024 22:17
Nice the original issue got fixed for me when I upgraded to 5.4!But I do get a different error on all log messages now :')
Community
General Discussion
All UE_LOG symbols on Mac have error "Cannot resolve symbol 'remove_reference_t'" (but can build fine)
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