Laurent
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Laurent created a post, Answeredsome times autocomplete stops working, especially when dealing with switch case
autocomplete in general is very very buggy, in fact it's so distracting and flow killer that I'm considering switching to VS, even though rider debugger in unity is far superior so please sit with ... -
Laurent created a post, how do you turn off hints on perfomance in rider unity?
i only need hints when there is an error, how do i turn off all color hints which are in read (!), especially those about performance? -
Laurent created a post, Answeredbug: rider doesn't remember window size when it's spanning more than one monitos
I spread the editor across both monitors, works great but when i exit rider and launch back, it's forgotten the span across those 2 monitors -
Laurent created a post, Answeredswitch case autocomplete is inconsistent
in such context: enum STATE {Deactivated, Activate, Activate2Idle, Idle, Idle2GoGetStuff, GoGetStuff, GoGetStuff2WaitForStuff, WaitForStuff, WaitForStuff2Grab, Grab, Grab2BringThenDrop, BringThen... -
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Laurent created a post, autocomplete doesn't trigger on < > etc...
if you type listOfThings.co> instead of autocompleting to .Count> it will keep it as is