For the Godot 4.x version, the breakpoint debug mode of rider cannot be used. My running mode is the default "Editor" mode of rider.

Godot 4. x version cannot use the breakpoint debug mode of Rider. My running mode is the default "Editor" mode of Rider. I broke a breakpoint and ran the scene in Debug mode, but there was no information in the debug console. I don't know what happened, is it an IDE problem or my problem?

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Hello 1156770417,

Depending on the type of the project you are debugging, you need to use one of the Player run configurations - Player configuration if your project contains only C# code and Player GDScript if your project contains only GDScript. If you are debugging a mixed project, you'll need to attach to a running player instance as described in Godot → Run and debug.

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