How is Unreal.natvis included in the Rider solution?
Hi, I'm opening our project using the .uproject file, but I can't find the code that controls the addition of the Unreal.natvis file. I have an external .natvis file I want to include in the project, and for the .sln I can modify Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudio/VCProjectFileGenerator.cs to include our custom .natvis, but I don't know where to make the modification to have it included in the uproject.
Do you have any guidance on how to accomplish this?
Thanks!
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Hello Jorgen,
Currently Rider will automatically use all Natvis files from the
Engine/Extras/VisualStudioDebuggingdirectory and from all directories inside modules. We are planning to support loading natvis files from arbitrary directories in the future, but I cannot give you an exact ETA yet. Please feel free to vote for and follow RIDER-64814.