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Matt Ellis
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125
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June 18, 2025 13:36
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March 02, 2016 11:16
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Created
February 10, 2017 09:48
Check out this blog post, which provides more details on working with multiple solutions.
Community
General Discussion
Multiple Rider instances
5 votes
Created
September 30, 2016 08:29
Yes, we're working on break on exception.
Community
General Discussion
How to break on exception in rider
4 votes
Created
September 18, 2017 11:26
Rider can't consume ReSharper extensions directly. We're still working on getting the SDK up and running, as well as guidance for ReSharper extension authors to get their extensions working in Ride...
Community
General Discussion
ReSharper extensions
3 votes
Created
November 03, 2017 17:04
This is because Mono doesn't ship with XML documentation files like the .NET Framework does, and Rider doesn't know anything about Mono's help files. I've raised an issue for this: RIDER-11155
Community
General Discussion
Documentation for .NET Framework Classes
2 votes
Created
May 09, 2017 13:45
There is no Rider SDK right now, however, there is some initial support. You can add intellij.type='RS' to the build.gradle file in order to tell the Gradle plugin to download Rider jar files to re...
Community
General Discussion
Gradle support for development plugin for Rider.
2 votes
Created
July 01, 2021 13:15
Unfortunately, this is limited to only known Unity APIs, and not currently extensible to user APIs. I've added a feature request at JetBrains/resharper-unity#2115 to look at making this more extens...
Community
General Discussion
String suggestions in Unity
1 vote
Created
April 19, 2021 09:28
As of Rider 2021.1, debugging players should work fine over wifi. However, there is a bug in USB support for iOS players in Rider 2021.1 on Mac/Linux (it worked fine in 2020.3). This will be fixed ...
Community
General Discussion
Rider can't attach to unity process
1 vote
Created
February 11, 2019 12:35
Actually, I think this is a different scenario than the one in the YouTrack ticket linked by Sofia. What Rider is doing here is that it knows the "PostProcessingBehaviour" string literal is intende...
Community
General Discussion
Cannot resolve symbol - string?
1 vote
Created
March 23, 2018 17:03
Unfortunately, as of Rider 2018.1, shader files don't yet currently support formatting, so setting the indent style won't change anything. We're hoping to improve this in an upcoming release.
Community
General Discussion
.shader file does not work tab indent style
1 vote
Created
February 10, 2017 09:39
Have you created the project from within Unity, or via New Project in Rider? When you create it from a Unity project, it will create the .csproj file with the correct references to the Unity libs. ...
Community
General Discussion
unable to find Unity libraries
1 vote
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