Tom Kidder
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Created [Mac] Debugger can't attach to Godot process
I get this error when trying to debug my Godot C# project:/Applications/Godot_mono.app/Contents/MacOS/Godot --path ./process exited with status -1 (attach failed (Not allowed to attach to process. ... -
Created [Mac] [Unreal Engine] Solution broken with error "Failed to open descriptor file..."
I'm not sure why this stopped working. I sync my unreal engine code respository across my PC and Macbook, but at some point my Macbook stopped being able to run the solution.When I try to run the s... -
Edited All UE_LOG symbols on Mac have error "Cannot resolve symbol 'remove_reference_t'" (but can build fine)
I've had this problem working with Unreal Code for a while. It shows up for every UE_LOG statement. However, I can actually build fine. I have:1) Installed Unreal plugin in Rider2) Installed Riderl...