Laurent
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Created some times autocomplete stops working, especially when dealing with switch case
Answeredautocomplete in general is very very buggy, in fact it's so distracting and flow killer that I'm considering switching to VS, even though rider debugger in unity is far superior so please sit with ... -
Created how do you turn off hints on perfomance in rider unity?
i only need hints when there is an error, how do i turn off all color hints which are in read (!), especially those about performance? -
Created bug: rider doesn't remember window size when it's spanning more than one monitos
AnsweredI spread the editor across both monitors, works great but when i exit rider and launch back, it's forgotten the span across those 2 monitors -
Created switch case autocomplete is inconsistent
Answeredin such context: enum STATE {Deactivated, Activate, Activate2Idle, Idle, Idle2GoGetStuff, GoGetStuff, GoGetStuff2WaitForStuff, WaitForStuff, WaitForStuff2Grab, Grab, Grab2BringThenDrop, BringThen... -
Created autocomplete doesn't trigger on < > etc...
if you type listOfThings.co> instead of autocompleting to .Count> it will keep it as is