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Matt Ellis
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June 18, 2025 13:36
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March 02, 2016 11:16
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Created
April 05, 2017 11:11
We currently have the Unity plugin for Rider, which provides a number of very useful features for Unity development, and we have a lot more interesting things planned for that. What would you like ...
Community
General Discussion
Unity 5 is EOL with 5.6. Is there any chance of co-operation between Unity & Jetbrains for full Rider integration with Unity 6?
0 votes
Created
February 21, 2017 12:12
A new build of the plugin was released last week. Please update Unity Support to 1.5.1. Don't forget to re-enable if you've disabled it.
Community
General Discussion
Bugs since version 1.0.EAP (built Feb 17): Functionality, Hotkeys
0 votes
Created
February 07, 2017 19:55
Yep. Exactly.
Community
General Discussion
Developing plugin for Rider
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Created
February 07, 2017 18:13
Yes, absolutely. Backend plugins will be essentially the same as ReSharper plugins, and the Rider plugin will contain an IntelliJ part and a ReSharper part. Anything that needs access to the struct...
Community
General Discussion
Developing plugin for Rider
0 votes
Created
February 07, 2017 15:10
First steps - we've just published a blog post that describes how to develop a plugin to the front end of Rider. This is essentially an IntelliJ plugin that can add features to the IntelliJ UI "fro...
Community
General Discussion
Developing plugin for Rider
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Created
December 20, 2016 12:26
This is a known issue - see RIDER-3288
Community
General Discussion
Run NUnit tests made in Unity
0 votes
Created
November 07, 2016 11:00
Thanks for letting us know about the issue. Something's gone wrong here. I'll take a look.
Community
General Discussion
ReSharper extensions
0 votes
Created
October 27, 2016 10:32
We'll be writing more about this soon, but a good place to start is with this plugin to Unity, which will allow Unity to open files in Rider, and will set things up so you can debug by using Run ->...
Community
General Discussion
How can i use latest version of Rider with Unity3d on Mac including Debugging.
0 votes
Created
October 26, 2016 10:09
Not yet, I'm afraid. We need to make it all run correctly cross platform, and it's still on a branch, not in the build. We're still working on it - it will get there!
Community
General Discussion
Unit tests don't work with NUnit
0 votes
Created
October 17, 2016 15:59
Yes, .net core testing support is still coming. It will support nunit and xunit, but not mspec until plugins are implemented.
Community
General Discussion
Unit tests don't work with NUnit
0 votes
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